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Platform-Adventure

Magic Girl Delivery Service

Responsibilities

  • Blocking out and designing levels

  • Holding playtest sessions & iterating on gameplay flow

  • Documentation of metrics and all narrative

  • Heavier focus on Level Art & script implementation

  • Improving pipeline, accelerate and make the levels accessible

  • Creating music and gathering sound effects

  • Task forces included in:
    Scripted events
    - Gameplay & Features
    - Story
    Music & SFX

MagicalDeliveryService.png

Project Breakdown

  • Engine: TGE (engine developed by TGA)

  • 8 weeks halfspeed

  • Editor: Unity  

  • Developer team size: 13

Project Showreel

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Credits

TKXjeS.png

Reflections

This project was really rewarding as we successfully implemented many of our desired features into the final product. 

I've stepped up my leadership within level design, taking on more responsibility in meetings and within our task force. I also took on more of a technical designer role this project which was a first for me in group projects. Learned a lot from collaborating closely with programmers and then mediating it to my fellow designers. Sharing our progress in the chat on a daily basis kept everyone updated and motivated, which was one of the highlights of the entire experience for me.

Working on this project was really fun and definitely a learning experience!

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