top of page
3rd Person Obstacle Game
Chase The Wind
Responsibilities
-
Blocking out and designing one of three levels
-
Holding playtest sessions & balancing level difficulty
-
Heavier focus on Level Art
Project Breakdown
-
Engine: Unity
-
8 weeks halfspeed
-
Editor: Unity
-
Developer team size: 13
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
Credits
Programming
David Winroth
Julia Vestling
Tobias Puusaari Lehmann
Dag Peterson
Julia Nordlöf
Madalina Rusu
Olivia Bernardsson
Jenny Eriksson
Marcus Åkesson Schornack
Mathias Perez Bustos
Miguel Blix Manuel
Graphics
Level Design
bottom of page